Electroplankton unknown A game for the Nintendo DS which is one of Nintendo's primary examples of games which 'break the mold' of videogames. It was created by Toshio Iwai, a multimedia artist in Japan, and published by Nintendo.

First released in Japan in 2005 for the and released the year after worldwide, Electroplankton is a music game created by Toshio Iwai because of his interest in the system and its unique interface. The game has a very simple concept, where the player is able to make music by interacting with ten different species of plankton. Most of the game's material is in Performance Mode where the player is able to interact with the plankton directly. The game also features an Audience Mode in case the player just wants to set the system down to hear some music. The game notably did not include a save feature. This minimized the game's experience by eliminating menus and also made it more of an improvisational experience.

In 2009 every mode in the game would get a re release on where each individual mode came out as a separate app. The game would also get representation in where the Hanenbow mode was a playable stage. Game Modes:. Tracy: The player draws lines on the touchscreen and the plankton swim along to follow it. Hanenbow: Plankton bounce off leaves which the player can drag around with the touch screen. This mode would become a stage in and.

Luminaria: Four plankton follow arrows around a continuous path and the player can touch the arrows to change their direction. Sun-Animalcule: The player places plankton eggs and they emit sound as they hatch and grow. Rec-Rec: Four fish swim along and the player can record sounds with the microphone for them to play back. Nanocarp: The player can clap and speak to the plankton to make them change shape and respond with sound. Lumiloop: Four ring-shaped plankton that emit a continuous sound when the player rotates them.

Marine-Snow: Even rows of snowflake-shaped plankton that make sounds when touched and stirred up. Beatnes: Long lines of plankton that play and remember the sound effects you select.

Volvoice: Allows the player to record their voice with the microphone and then distort it.Tropes:.: The Beatnes plankton uses retro sounds and music from the Nintendo Entertainment System and several games on it like and.: Never have planctonic creatures looked so adorable. Look at their smiling faces!.: Plankton by itself is rather rare to see in fiction (other than in ), but you'd be hard-pressed to see anything but this game specifically featuring an actual.: Toshio Iwai created this game specifically because he had an interest in developing for the Nintendo DS and its unique interface.

Product Information. Designed by Japanese interactive media artist Toshio Iwai (Otocky, SimTunes), Electroplankton turns the Nintendo DS into a highly interactive audio-visual toy. Something of a cross between a life simulation and DJ software, the program allows players to create their own music, complete with dynamic visual-effect accompaniment, by using the touch screen to manipulate cute little 'plankton' characters and their various environments. Each of the ten electroplankton modes allows for distinct aural patterns, including one that can be used as a sampler, repeating whatever noise it captures through the DS microphone. Electroplankton ReviewElectroplankton is a simple music tool, that let's you use one out of ten different Electroplankton to make music. It's not a game, it doesn't have an objective.

You simply sit back, relax, and enjoy the simplicity of what you do with the stylus.The game is simple to start. You are greeted with a menu that has two options. Performance Mode, and Audience Mode.

Selecting Performance Mode allows you to choose one of ten Electroplankton, and start making music. Audience Mode is a fifthteen minute demo spanning across all ten Electroplankton, that make music for you.

This demo is interactive, which means you can jump in at any time if you feel you want to mix things up.Each Electroplankton has a unique way of making music, aswell as a different tone. Such as Lumiloop, which consist of five of them, in where you use to stylus to spin them, while doing so, each admit a different relaxing 'hum' the faster you spin them. Or Rec-Rec, which allows you to add your own voice into the mix.Electroplankton is more of a toy, or music tool. It's not a game. It never was intended to have an objective.

It's a rare gem that shouldn't be overlooked by collectors. There is endless ways on how you can use Electroplankton when it comes to making music. All it takes is some thought, patients, a DS, stylus, and some imagination. The rest is completely up to you, while you make the Electroplankton do the work. Cute, but repetitiveWe bought Electroplankton, because we heard how popular the title had become in Japan and were anxious to try it. It is very cute, and is a fun diversion when you have a few minutes to play.

It is not a 'game' per say because no score is kept, and you can never beat it. Instead, it is fun to use your stylus, and voice features to move the electroplankton to create your own music.

You can hook the game up to your stereo and play your electroplankton music around the house.I have not found a way to store the music, so basically everytime you play, you are starting over with a new song to play. In this respect, that makes the game pretty repetitive. We stopped playing the game after about 2 weeks of novelty wore off.

Good for younger children, fun for adultsWe were looking for a DS game that our younger son could play that didn't involve a lot of reading or quick running/jumping moves. Electroplankton isn't a game per se, but an opportunity to manipulate little creatures to make music. Also, it makes use of the microphone feature of the DS, so you can record your voice and incorporate it into some of their songs. It's visually entrancing and and the techno/relaxing electronic songs are pretty good.

An older child would get bored with this game VERY quickly, but my younger one is taken with the cute little creatures and ability to manipulate them. Game or no game?i read a review for this game while it was in transit to my home (before i had ever played it) that kind of summed up Electroplankton. It said 'why pay $35 for a DS feature demonstration game card?' (something like that) You can't truthfully call Electroplankton a game.

Being employed in the music biz, this 'game's' musical theme seemed very appealing to me.But, after playing for about 30 minutes, I was like 'is that it?' The 'game' has 10 sections where you manipulate the electroplankton to play different types of music. You might slide the stylus across the screen, poke the screen,or even use the mic to actually record your voice into the DS.

One section litarally has you spin circles around to make a sound similar to rubbing the top of a wine glass-that's all you do! Reasons to buy thi s game-consider it digital art with interesting sounds and visuals-and this game was allegedly put out in limited quanities. If you want something different, or you are a collector-buy Electroplankton. Great fun, innovative use of Nintendo DS's capabilitiesThis is great fun. While not a game, it is a great music 'toy' or enhancement for the DS.

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Makes good use of the touch screen, has great visuals, and very soothing chill out music. It's not challenging, pretty much anyone can jump in and be making groovy sounds without any work. Great for young and old - though hardcore gamers probably would put their money somewhere else, if they had it they'd enjoy it. It's much more effective if you use earphones or headphones, the effect of the swirling sounds is much better this way.