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It's an interesting find tbh, the one with the red road could possibly be some underwater playground due to the interesting plants and what looks to be a (starfish?) I mean it would make sense because it would be right next to Donald's Dock, but it would seem a bit weird to have an underwater world on land. The upper left hand corner was probably a conceptual design for some Cog HQ, then the stadium area where Goofy Speedway is looks like a concept for 'Goofy Stadium' (probably involved competing against toons in racing and other planned sports/competitive activities). It's a nice find and I like seeing things like this, good job.
Disney's Toontown OnlineFrogchildren StudiosTypeLaunch dateJune 2, 2003 ( 2003-06-02)DiscontinuedSeptember 19, 2013 ( 2013-09-19)and(archived on August 24, 2013)Disney's Toontown Online, commonly known as Toontown Online or Toontown, was a based on a, developed by and, published by.The Toontown Online servers were shut down over the years, with the final server closing on September 19, 2013. A month before the closure, Disney released a statement that the company would be 'shifting its focus to other online and mobile play experiences, such as and a growing selection of mobile apps.' Contents.Gameplay Toons Players could create characters called 'Toons.' Players were able to customize their Toons in various shapes, colors, clothes and sizes, as well as their species, with choices consisting of cats, dogs, ducks, mice, pigs, rabbits, bears, horses and monkeys. Combat 'Cogs' were the antagonists in-game, stylized to be corporate robots that wanted to take over the town to propagate business culture. Cogs came in four types: brown-clad Bossbots, blue-clad Lawbots, green-clad Cashbots, and maroon-clad Sellbots, each with increasing levels throughout the game that increased their health and damage.Toons began with basic 'Gags' and a 15-point 'Laff' meter and have a maximum of 137 point laff meter at the end of the game.
Gags, rooted in old cartoon humor, were weapons used to destroy the Cogs in Cog battles. Each 'gag track' had Gags with different properties that could be unlocked by completing 'Toontasks', and each gag track would get progressively more powerful as 'toons' used their gags more. The Laff meter functioned as a, representing how much damage toons could take from the Cogs before going 'sad' – in-game defeat. Cogs were battled using a timed with up to four Toons in a battle. Cogs could be fought on the streets of the game, in 'Cog buildings,' or in their own designated 'Cog HQ,' with each Cog HQ having their own designated bosses, which could be fought by obtaining a full set of their designated Cog disguise outfit. These include the VP (Vice-President, Sellbot HQ), CFO (Chief Financial Officer, Cashbot HQ) CJ (Chief Justice, Lawbot HQ), and CEO (Chief Executive Officer, Bossbot HQ). A Toon in Toontown Central, the first playground available in-game Non-combat activities Playgrounds were the only areas of Toontown permanently safe from Cogs.
In the playgrounds, Toons could regain lost Laff Points, receive or complete ToonTasks unique to each playground, purchase gags, play trolley games, go fishing, kart racing or golfing. By completing ToonTasks, Toons would grow in strength through additional Laff Points or new Gags. Laff Point increases were also available through fishing, racing and golfing challenges. There was a playground in each neighborhood of Toontown. Each playground featured one of Disney's classic animated characters as a.
These playgrounds consisted of the following main playgrounds: Toontown Central, Daisy Gardens, Donald's Dock, Minnie's Melodyland, The Brrrgh, Donald's Dreamland and extra playgrounds including: Goofy's Speedway, and Chip & Dale's Acorn Acres.Every Toontown Online account came with a player's estate. Each estate consisted of a fishing pond and six houses for each Toon on the player's account. Players could customize their Toon's appearance and house with objects ordered from the in-game catalog by using jellybeans, the in-game currency. Wardrobes held clothing and accessories that were not currently being worn.
Other elements of estates included Doodles (pets), gardening, fishing, cannons and play tables, which featured playable,. Online safety features Toontown Online was marketed and developed towards all ages, which is why a chat restriction was placed on the game. Players could only chat using 'SpeedChat', a list of pre-approved phrases set by Disney that the player could select. It included general English phrases, in-game strategy phrases, and, occasionally, seasonal phrases. Players could purchase more SpeedChat phrases using, most of the time, 100 jellybeans. 'SpeedChat Plus' and 'Secret Friends', later renamed to 'True Friends', were introduced some time after the game's release, which had to be enabled using a parental account if the player was under 13 years of age.
SpeedChat Plus allowed the player to type their own messages against a word filter developed by Disney; if a word was not allowed, it was replaced with an onomatopoeia of that player's Toon's species. True Friends allowed players to chat with a less-restrictive filter with certain friends who have shared a 'True Friend code' with each other. Parties Parties were hostable, plannable and customizable events by Toons. Toons would use their stored jellybeans in their bank to customize and add content to their parties, such as fireworks, minigames (Tug 'O War, etc.), trampolines, party cannons, etc. To plan a party, Toons would go to a Toon Party Planner. Toons could also customize their own invitations to these parties. These parties would last about 30 minutes.
Distribution CD-ROM Platform Publishing, a subsidiary company of that publishes games for third-party developers, announced on August 25, 2005 it had acquired rights to publish a version of Toontown Online for the and bring the game to online game consoles. Toontown Online became available on CD for the PC on October 3, 2005. This allowed players to play the game without downloading it onto their storage devices. This version came in a box set with two months of subscription, a poster, a game manual, and an in-game bonus. Toontown Online chose to create a CD that could be purchased in stores, due to customer insecurity when downloading and buying things online that they could not physically hold. Closure On August 20, 2013, Disney announced that after 10 years of operation, Toontown Online was being shut down permanently on September 19, 2013.
Subsequently, every player was given membership for the remaining time of the game. Seasonal and holiday celebrations and special in-game events took place in the time remaining.
Recurring paid memberships were automatically cancelled. Memberships could no longer be purchased and accounts could no longer be created.
The website was also updated with a closing FAQ.After the game's closure, Toontown 's website was updated with a new FAQ to help with billing support and inform users about the game's closure. Toontown 's site, toontown.go.com, now redirects to Disney's main site,.In response to the closure, former players have created multiple private servers of Toontown Online. The most popular server, Toontown Rewritten, is described by its developers as 'a fan-made revival of Disney's Toontown Online, created using publicly available downloads and information made freely available to the general public.' In June 2015, the former Creative Director of the Walt Disney Imagineering Virtual Reality Studio, hinted that Toontown Online closed due to becoming unsustainable in its business model (subscription-based downloadable RPG).
Schell confirmed that Disney wants to be able to port the game to mobile devices but are waiting for a working business model for self-sustaining, constantly-updating mobile RPGs. Schell also stated that the company has hosted internal meetings discussing the future of the game, taking the popularity of mobile games and the payment options available on that platform into consideration for planning the next step for the Toontown license.
A solution has yet to be agreed upon, but according to Schell, these internal meetings continued into 2016. ToonFest Disney organized two real-life gatherings for Toontown fans called ToonFest. It included themed activities and games, trivia and costume contests, previews of upcoming features for the game, and developer Q&A panels. The first gathering, ToonFest 2006, was held at the complex in. The second gathering, ToonFest 2007, was held at in. Schell Games.
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