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Trophy-taker's
Release date (Update)
Gizmo typeWeapon, Armour
Maximum rank5
Description?
3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add 2 kills.
InfoboxTalk page

Trophy-taker's is an Inventionperk that has a chance for each kill on a Slayer assignment to count as either 2 kills or zero. The perk only affects assignments given by Slayer Masters and not normal or Special slayer contracts obtained from Markus outside of the Slayer Tower. It can be created in weapon and armour gizmos.

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On average, trophy-taker's works out to be a net increase in assignment length. If however you do fewer kills than assigned you will receive fewer slayer points for completing the task.

Change in task length
RankNo KCDouble KCAvg change
00%0%±0.00%
13%2%+1.01%
26%4%+2.04%
39%6%+3.09%
412%8%+4.17%
515%10%+5.26%

The chances are increased if the item that this perk is installed on is level 20.

When the perk doubles kill count, it prompts the message 'Trophy-taker's perk: this kill has added double to your Slayer task tally.' When a kill does not count, it prompts, 'Trophy-taker's perk: this kill did not contribute to your Slayer task tally.'

  • 2Sources

Calculation[editedit source]

The effect of trophy-taker's on task length can be summarised as follows (where R{displaystyle R} is the rank of the perk): Die hard imdb.

  • Chance of a kill counting 0: R×3%{displaystyle Rtimes 3%}
  • Chance of a kill counting 2: R×2%{displaystyle Rtimes 2%}
  • Chance of a kill counting 1 (as normal): 100%R×5%{displaystyle 100%-Rtimes 5%}

This can be combined to give the gross effect of the perk:
100%R×3%+R×2%=100%R×1%{displaystyle 100%-Rtimes 3%+Rtimes 2%=100%-Rtimes 1%}
i.e. a 1% per rank task length increase. For example, with rank 5 trophy-taker's, a task of 100 will, on average, have 5 remaining after 100 kills.

However, trophy-taker's will also work on the additional kills generated by the perk - from the example above, the 5 remaining on the task will also get a 5% increase, and so on. This means the net effect calculation is infinite, and best represented as a series:

Increase=n=1(0.01R)n{displaystyle Increase=sum _{n=1}^{infty }(0.01R)^{n}}

This converges when R<100{displaystyle R <100}, which is true for all of our possible values. If you substitute in the possible rank values (1–5), you will get the results in the above table.

Takers

Sources[editedit source]

MaterialRarityPerk ranks with X materials
12345
Crystal partsCommon011–21–31–4
Spiked partsCommon011–21–31–4
Powerful componentsUncommon11–21–31–51–5
Variable componentsUncommon11–21–31–51–5

Suggested gizmos[editedit source]

Gizmo layoutPossible perks
  • Trophy-taker's 1–5
  • Genocidal
  • Other possible perks:
Open in calculator:Armour, Weapon
  • Trophy-taker's 1–5
  • Genocidal
  • Other possible perks:

Update history[editedit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch12 August 2019 (Update):
    • Fixed an issue where the Trophy-taker's perk could decrease the number of slayer points a player received from a slayer task.
  • ninja23 April 2019 (Update):
    • Messaging for the Trophy-taker's perk activation is now chat filtered.
  • patch20 February 2017 (Update):
    • The Trophy-taker's perk no longer works with only 1 kill remaining on a slayer task, to prevent skipping awarding slayer points.
  • patch22 February 2016 (Update):
    • The Trophy-taker's perk description has been adjusted to state that it works on both Slayer tasks and Slayer contracts.
  • patch1 February 2016 (Update):
    • The Trophy-taker's perk will award slayer points if it triggers on the last kill of a slayer task.

Trivia[editedit source]

  • Even though the patch notes on 22 February 2016 implied that this perk works with Slayer contracts, this is not the case.
Invention perks
Abilities
  • Brief Respite
  • Bulwark
  • Caroming
  • Clear Headed
  • Energising
  • Lunging
  • Mobile
  • Planted Feet
  • Preparation
  • Reflexes
  • Shield Bashing
  • Turtling
  • Ultimatums
  • Taunting
Damage/Accuracy modifying
  • Aftershock
  • Biting
  • Blunted
  • Crackling
  • Demon Bait
  • Demon Slayer
  • Dragon Bait
  • Dragon Slayer
  • Equilibrium
  • Flanking
  • Genocidal
  • Inaccurate
  • Mediocrity
  • Precise
  • Spendthrift
  • Undead Bait
  • Undead Slayer
Damage reduction
  • Absorbative
  • Crystal Shield
  • Devoted
  • Enhanced Devoted
  • Lucky
  • Venomblood
Adrenaline
  • Fatiguing
  • Invigorating
  • Impatient
Prayer
  • Antitheism
  • Profane
  • Hoarding
Additional items
  • Brassican
  • Looting
  • Scavenging
Experience
  • Enlightened
  • Tinker
  • Wise
Skilling
  • Butterfingers
  • Breakdown
  • Charitable
  • Cheapskate
  • Confused
  • Furnace
  • Honed
  • Imp Souled
  • Polishing
  • Pyromaniac
  • Rapid
  • Refined
Miscellaneous
  • Cautious
  • Committed
  • Efficient
  • Enhanced Efficient
  • Glow Worm
  • Hallucinogenic
  • Junk Food
  • Mysterious
  • Prosper
  • Talking
  • Trophy-taker's
Ancient
  • Fortune
  • Relentless
  • Ruthless
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