Takers 2
From the story Takers by mimithewriter (Hey It's Mimi) with 427 reads. Haydenchristensen, elba, criminal. Melanie Waters. The boys and I were at the. This high-stakes action thriller stars Matt Dillon, Paul Walker, Idris Elba, Jay Hernandez, Michael Ealy and Tip 'T.I.' After pulling off a spectacular series of brilliantly planned bank robberies, a notorious team of professional criminals attempts one last heist, a once-in-a-lifetime job with a $25 million payoff. And all that stands in their way is a cop hell-bent on doing whatever.
Trophy-taker's | |
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Release date | (Update) |
Gizmo type | Weapon, Armour |
Maximum rank | 5 |
Description? | |
3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add 2 kills. | |
Infobox•Talk page |
Trophy-taker's is an Inventionperk that has a chance for each kill on a Slayer assignment to count as either 2 kills or zero. The perk only affects assignments given by Slayer Masters and not normal or Special slayer contracts obtained from Markus outside of the Slayer Tower. It can be created in weapon and armour gizmos.
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On average, trophy-taker's works out to be a net increase in assignment length. If however you do fewer kills than assigned you will receive fewer slayer points for completing the task.
Rank | No KC | Double KC | Avg change |
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0 | 0% | 0% | ±0.00% |
1 | 3% | 2% | +1.01% |
2 | 6% | 4% | +2.04% |
3 | 9% | 6% | +3.09% |
4 | 12% | 8% | +4.17% |
5 | 15% | 10% | +5.26% |
The chances are increased if the item that this perk is installed on is level 20.
When the perk doubles kill count, it prompts the message 'Trophy-taker's perk: this kill has added double to your Slayer task tally.' When a kill does not count, it prompts, 'Trophy-taker's perk: this kill did not contribute to your Slayer task tally.'
- 2Sources
Calculation[editedit source]
The effect of trophy-taker's on task length can be summarised as follows (where is the rank of the perk): Die hard imdb.
- Chance of a kill counting 0:
- Chance of a kill counting 2:
- Chance of a kill counting 1 (as normal):
This can be combined to give the gross effect of the perk:
i.e. a 1% per rank task length increase. For example, with rank 5 trophy-taker's, a task of 100 will, on average, have 5 remaining after 100 kills.
However, trophy-taker's will also work on the additional kills generated by the perk - from the example above, the 5 remaining on the task will also get a 5% increase, and so on. This means the net effect calculation is infinite, and best represented as a series:
This converges when , which is true for all of our possible values. If you substitute in the possible rank values (1–5), you will get the results in the above table.
Sources[editedit source]
Material | Rarity | Perk ranks with X materials | |||||
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1 | 2 | 3 | 4 | 5 | |||
Crystal parts | Common | 0 | 1 | 1–2 | 1–3 | 1–4 | |
Spiked parts | Common | 0 | 1 | 1–2 | 1–3 | 1–4 | |
Powerful components | Uncommon | 1 | 1–2 | 1–3 | 1–5 | 1–5 | |
Variable components | Uncommon | 1 | 1–2 | 1–3 | 1–5 | 1–5 |
Suggested gizmos[editedit source]
Gizmo layout | Possible perks |
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Open in calculator:Armour, Weapon | |
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Update history[editedit source]
- patch12 August 2019 (Update):
- Fixed an issue where the Trophy-taker's perk could decrease the number of slayer points a player received from a slayer task.
- ninja23 April 2019 (Update):
- Messaging for the Trophy-taker's perk activation is now chat filtered.
- patch20 February 2017 (Update):
- The Trophy-taker's perk no longer works with only 1 kill remaining on a slayer task, to prevent skipping awarding slayer points.
- patch22 February 2016 (Update):
- The Trophy-taker's perk description has been adjusted to state that it works on both Slayer tasks and Slayer contracts.
- patch1 February 2016 (Update):
- The Trophy-taker's perk will award slayer points if it triggers on the last kill of a slayer task.
Trivia[editedit source]
- Even though the patch notes on 22 February 2016 implied that this perk works with Slayer contracts, this is not the case.
Invention perks | |
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Abilities |
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Damage/Accuracy modifying |
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Damage reduction |
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Adrenaline |
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Prayer |
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Additional items |
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Experience |
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Skilling |
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Miscellaneous |
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Ancient |
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