The Lost Bear Vr
The Lost Bear (2017), Odd Bug Studio’s cinematic 2D VR platformer for PSVR, is making its way to Oculus Rift headsets in time for Christmas. With its charming hand-drawn style, The Lost Bear. Oct 02, 2017 Review: The Lost Bear for PSVR. V1RACY October 2, 2017 PlayStation 4, PS VR, Reviews. Use intuitive VR interactions that connect you with the world to help Walnut escape The Snatcher’s Hounds and find her way back home. The lost bear is co-developed by Fabrik games and OddBug Studio and published by Fabrik Games.
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Fabrik Games’ virtual reality (VR) debut was expected to come by way of the PlayStation VR edition of, however instead of acting as developer the team are publishing OddBug Studio’s debut as their entry into the new medium. The Lost Bear is a very different kind of videogame to Fabrik Games’ own steal-‘em-up, instead telling a much more whimsical tale deep in a dark, corrupted land.Playing as young Walnut, the quest before you is to rescue a stolen teddy bear. However, soon after the hunt begins Walnut becomes lost in a mysterious world corrupted by an evil being known as The Snatcher. Robot dogs, ghost bears and other creatures will help or hinder you as your journey continues, and while many of the challenges you will face may at first appear obvious in their solution, often not all is as it seems.A 2D adventure videogame, The Lost Bear is an unusual candidate for VR, and yet it makes such wonderful use of the medium.
The core gameplay loop revolves around platform-style progression and environmental puzzle solving; using levers to create pathways, avoid the line-of-sight of bad guys and other familiar convention. The arrangement and pacing of the action will be somewhat familiar to anyone who experienced Ubisoft’s Valiant Hearts: The Great War, while the delivery of the storyline doesn’t stray too far from the heartstring-tugging Brothers: A Tale of Two Sons. What makes The Lost Bear different however, is the near-immaculate depiction of its unique world.The action plays out on a screen in front of you almost as if it were a puppet show, while your surrounding environment takes on many different forms relating to the scene the protagonist is experiencing. Walking through a corn field will see shoots of corn protrude through the floor of the wooden shack you reside in, bees and fireflies will break the fourth wall, and later in the videogame things become significantly darker.‘Later’ is The Lost Bear’s biggest problem, however. The mixture of platform and puzzling gameplay is engrossing, but the duration of the videogame is very much limited. Even when taking your time and soaking-up the ambiance of every varied scene, The Lost Bear is unlikely to last more than two hours at most.
It’s a short-lived, yet very sweet adventure.Offered at a launch price of £9.99 GBP, The Lost Bear offers value for money in its creative use of the medium opposed to longevity, and there’s absolutely nothing wrong with that. Despite being a relatively compact experience, OddBug Studio has created a tightly knit series of challenges invested in an eye-catching world topped-off with a VR implementation that will undoubtedly be copied by many other titles before the year is out. It’s hard to fault the team for what content is there, as in those few hours of gameplay it’s likely that you’ll find The Lost Bear to be one of the most compelling PlayStation VR videogames to date.
Hey everyone, I’m Daniel Robinson, Game Director from. I’m really excited to announce that our first ever game The Lost Bear, a 2D platformer exclusively for PlayStation VR will be available from PlayStation Store this month!It has always been our dream to make a game for players to experience and immerse themselves in. It’s been a very long road and we can now finally tell people the story of ‘The Lost Bear’, I hope you all enjoy the journey! What is The Lost Bear?The Lost Bear is a 2D cinematic platformer for PlayStation VR, as you control a young girl named Walnut who sets out to rescue her teddy bear and bring her back home. The player sits inside a 3D diorama, inspired by puppet show theatre, that reflects what’s happening within the game and alters as the game progresses.Walnut’s story originates from my little sister, who always wandered off to the woodlands with her teddy bear by her side. She has always inspired me through her bravery and willingness to overcome her fears. And so, this game is all about a young girl called Walnut also overcoming her fears when she is alone in a wondrous, surreal and dangerous world.The project started at Norwich University of the Arts and ‘Dare to be Digital 2013’ where myself and two close friends wanted to accomplish a dream by creating our very own game.
We were inspired both by Limbo and Eastern European puppet shows (our art director Harry is from the Czech Republic) and we teamed up with Fabrik Games to create and release The Lost Bear on PlayStation VR.Why PS VR?As developers, we are always intrigued by new mediums and different ways to convey our games. PlayStation VR was a new platform we could use to create an experience that felt like the player had been transported into a puppet show set in The Lost Bear world. The Lost Bear and the PlayStation VR work together to create a unique, immersive experience. This gave us the ability to place the player directly into an ever-changing theatre, as the environment shifted around them as they progressed through the story.Using the Dualshock 4 motion controls, we are able to give the player the ability to interact with the world around the player. We wanted to create mechanics that didn’t intrude on Walnut’s story, but would give the player control of the 2D environment using the 3D space.The evolution & importance of the dioramaThe diorama, the environment that surrounds the player, was created to help fully immerse the player into Walnut’s world.
It’s a 3D/2D diorama that mirrors the 2D world; offering a visual language in which it subtly reflects the progress of Walnut through the game. For example, to the enviroment to the left of the diorama space the environment will reflect where Walnut has been previously, while the right will foreshadow elements of what she will encounter next.The challenge of making VR work in a 2D worldCreating an art style that worked collaboratively within a 2D and 3D form was a key focus; we had to make sure that everything visually linked together.The VR mechanics of the game took a lot of time to get right. We didn’t want Walnut to be aware of the player and we wanted to avoid any mechanics that did not fit the feel of the experience or break the flow of the game. During the prototyping phase we tried many gameplay iterations, and other gameplay prototypes. The decision was made that if they didn’t ground the player within the experience, or feel viable to coexist between 2D and 3D, then they wouldn’t make the cut.From Odd Bug StudioCreating our first game for everyone to experience has been a big milestone for us, it’s been a tough road with many sleepless nights but with everything we have learnt, I’m excited for the future and the next dream.I hope you have enjoyed reading about our story and the production of The Lost Bear we are looking forward to everyone playing the game!